Electronic

Traducción automática

El presente sitio Web está traducido a varias lenguas españolas oficiales en sus respectivos territorios, de conformidad con lo establecido en el artículo 3 de la Constitución Española de 1978 y sus Estatutos de Autonomía.

Las lenguas son el catalán, el euskera, gallego, valenciano, inglés y francés. Se advierte que, con carácter general, puede existir un desfase entre la versión en castellano y en las otras lenguas, derivado del proceso de traducción a las mismas.

InnGames 2014

During the days 25 to 27 april 2014 it has been developed at the palais de Cibeles of Madrid with the objective of becoming a professional event in Spain, the fair InnGames 2014 , organized by the institute of youth (INJUVE) and U-tad (university of technology and Digital Art) under the aegis of the city of Madrid .

The inauguration included significant public figures headed by mrs Susana Waiter Benítez, State secretary for social services and equality, D. Victor Maria Calvo-Sotelo Ibáñez-martín, state secretary for Telecommunications and for the information society, and D. Iñaki Ortega Cachón, Director-General Madrid Undertakes.

The Programme InnGames has as a priority to promote, enhance and consolidate the culture of entrepreneurship and innovation in the field of video games and digital interactive products, facilitating the information, training and access to new environments professionals, in the field of new information and communication technologies in digital environment.

This first edition brought together key developers and publishers of games at the national and international levels, with figures of global significance, exhibiting and shared their views and experience on the digital entertainment sector.

In addition to the conferences and numerous activities related to the event, there was an exhibition area with information booths where participating companies were able to show their creations and current developments. The public employment service Estatal (SEPE) collaborated in the information to provide documentation on our activity.

The event, which was a success of critics and audiences, closed its doors with more than 1 . 200 visitors attending 25 training and conferences More of popularizing. 80 percent of learners served a professional profiles of young people from different areas of creation and development of electronic entertainment items, which suggests what channels of the training of young developers of tomorrow.